I was honored to work in The Book of Boba Fett as environment generalist artist at ILM, my second Star Wars show, a real dream come true. I worked along with amazing team of talented artists from San Francisco to Vancouver who did an stunning job in all areas.
Working in Mos Espa City was the second part of the show for me, I did from some city buildings' assets, props, and scattering to full shots. Was a very detailed job in all aspects of this show, was just great to have worked along with my sequence lead Hasan Ilhan, who did an amazing job and showed great leadership and support as a teammate.
Thanks to Daniel Schmid my env supervisor for all the support.
I did the lighting for almost all this sequence and helped to place the CG crowd.
I contributed to modeling and sculpting details in many buildings. The arc tunnel building (bg) and the courtyard (RS) were the most I worked on doing modeling sculpting and part shading.
In the Rancor scenes I helped develop the ground and scattering deb
These shots were my full task, I did partial modeling/sculpting/shading to high res the env buildings around, assembly, lighting, and render all.