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The Book of Boba Fett / Mos Espa

I was honored to work in The Book of Boba Fett as environment generalist artist at ILM, my second Star Wars show, a real dream come true. I worked along with amazing team of talented artists from San Francisco to Vancouver who did an stunning job in all areas.

Working in Mos Espa City was the second part of the show for me, I did from some city buildings' assets, props, and scattering to full shots. Was a very detailed job in all aspects of this show, was just great to have worked along with my sequence lead Hasan Ilhan, who did an amazing job and showed great leadership and support as a teammate.

Thanks to Daniel Schmid my env supervisor for all the support.

I did the lighting for almost all this sequence and helped to place the CG crowd.

I contributed to modeling and sculpting details in many buildings. The arc tunnel building (bg) and the courtyard (RS) were the most I worked on doing modeling sculpting and part shading.
In the Rancor scenes I helped develop the ground and scattering deb

These shots were my full task, I did partial modeling/sculpting/shading to high res the env buildings around, assembly, lighting, and render all.

In similar shots I contributed developing doing some of modeling and sculpting in building, the courtyard at the right and the arc tunnel building were the most i worked on as a hero asset.  I didn't render this shot. Just for showing my part of the job

In similar shots I contributed developing doing some of modeling and sculpting in building, the courtyard at the right and the arc tunnel building were the most i worked on as a hero asset. I didn't render this shot. Just for showing my part of the job

I contributed to this sequence helping to create the scattered debris in the surroundings and working in the ground shading. It was a little contribution but at the ends looked great all together.

I contributed to this sequence helping to create the scattered debris in the surroundings and working in the ground shading. It was a little contribution but at the ends looked great all together.

These shots in the corner of the bakery I was responsible of the assembly,some of the modeling and sculpting, lighting and render.

These shots in the corner of the bakery I was responsible of the assembly,some of the modeling and sculpting, lighting and render.

This is my favorite shot of this sequence, and also I responsible of delivery this shot to comp

This is my favorite shot of this sequence, and also I responsible of delivery this shot to comp

The bakery corner shot

The bakery corner shot

These ones were pretty fun to work with and deliver from assembly to render

These ones were pretty fun to work with and deliver from assembly to render