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The Book of Boba Fett / Beggar's Canyon N1 entry

I was honored to work in The Book of Boba Fett as an environment generalist artist at ILM, my second Star Wars show. I worked along with an amazing team of talented artists from San Francisco to Vancouver.

Working in the entry of the N1 to Beggar's Canyon was my first task in the show, a great experience to have worked with that starfighter and the environment around, I really loved this N1 custom design for The Mandalorian.

Daniel Schmid was my env supervisor at ILM Van. and Enrico Damm VFX Sup ILM SF.

Shots involved

Mos Eisley, in this shot I just made the hero asset-building corner in the front ground, sculpted in Zbrush

Mos Eisley, in this shot I just made the hero asset-building corner in the front ground, sculpted in Zbrush

Shared shot with team mate in SF Andrew Butler, I created the ground, the deep craters and shaders, and many other env assets around.

Shared shot with team mate in SF Andrew Butler, I created the ground, the deep craters and shaders, and many other env assets around.

My favorite shot in this show. I was in charge of design modeling shading lighting and rendering. My mate Orion Terry did the amazing base for the Cliffs assets.

My favorite shot in this show. I was in charge of design modeling shading lighting and rendering. My mate Orion Terry did the amazing base for the Cliffs assets.

I love N1

I love N1